Surface rename of the signed integer family: s1..s64 become i1..i64
(u1..u64, usize, isize unchanged). 'string' keeps the s-prefix arm in
name classification; width parsing moves to the i-prefix arm next to
isize.
Internal TypeId tags follow the surface (.s8/.s16/.s32/.s64 ->
.i8/.i16/.i32/.i64), as do mono-key mangle fragments (ptr_i64,
tu_i64_bool) and all display/diagnostic formatting (i{d}).
Migrated in the same sweep: stdlib + examples + issue repros + FFI C
companions (shared symbol names like ffi_id_i64), expected
stdout/stderr/ir snapshots, specs.md, readme.md, CLAUDE.md/AGENTS.md,
implementation_plan.md, docs/, issue writeups. Vendored stb_image and
historical flow state left untouched.
zig build test: 426/426; examples suite: 595/595.
38 lines
1.1 KiB
Plaintext
38 lines
1.1 KiB
Plaintext
// Phase 2 step 2.16c (PLAN-FFI.md): xfail then green for the
|
|
// thread-local env fallback in `#jni_call`. When a `#jni_call` site
|
|
// has its env arg omitted AND no `#jni_env` block exists in the same
|
|
// function (e.g., we're in a helper called FROM such a block), the
|
|
// compiler emits a TL load instead of a sema error.
|
|
//
|
|
// The TL is pushed/popped by the `#jni_env(env) { ... }` enclosing
|
|
// scope at runtime; helpers that don't see the lexical scope still
|
|
// pick up the env transparently. Cross-function callers no longer
|
|
// need to thread env as an explicit parameter.
|
|
//
|
|
// Today (2.16b only): lowerJniCall errors when env is omitted and
|
|
// jni_env_stack is empty, because TL emission isn't wired yet.
|
|
|
|
#import "modules/std.sx";
|
|
|
|
g_should_call : bool = false;
|
|
|
|
// Helper fn — no `#jni_env` block in scope. Without TL fallback this
|
|
// errors because the omitted env can't be resolved.
|
|
helper :: (target: *void) {
|
|
#jni_call(void)(target, "noop", "()V");
|
|
}
|
|
|
|
unused :: (env: *void, target: *void) {
|
|
#jni_env(env) {
|
|
helper(target);
|
|
}
|
|
}
|
|
|
|
main :: () -> i32 {
|
|
if g_should_call {
|
|
unused(null, null);
|
|
}
|
|
print("ok\n");
|
|
0
|
|
}
|