Files
sx/library/modules/build.sx
agra d178454841 P5.4 core: drive the whole build from sx default_pipeline (no auto-emit/link)
The compiler's post-IR role shrinks to: codegen -> invoke the build callback.
There is NO Zig auto-emit / auto-link anymore; emit + link are sx-called actions.

- emit_object() is now an ACTION (verify + emit via a host BuildHooks vtable),
  returning the object path. New query primitives build_output/build_target/
  build_frameworks/build_flags (data reads from the merged BuildConfig).
- library/modules/build.sx imports compiler.sx and defines default_pipeline:
  emit_object -> gather c_object_paths -> link(objs, output, libs, fws, flags,
  target). The std<->build import cycle is handled by the resolver.
- The compiler FORCE-LOWERS default_pipeline (well-known name) and AUTO-INVOKES
  it post-codegen when no on_build/set_post_link_callback override was
  registered (driver's final fallback: invokeByName default_pipeline).
- Prelude-less programs (e.g. asm tests) don't import build.sx, so the BUILD
  path auto-imports modules/build.sx (idempotent if already transitive) so
  default_pipeline is always available. JIT sx run is untouched (emits in-process).
- Removed the build cache short-circuits (incompatible with the always-run sx
  driver; a future cache can live in default_pipeline).

Benign 37-.ir churn (build.sx grew); zero behavior changes (verified diff is
.ir-only). 705/0 both gates.
2026-06-19 09:22:54 +03:00

129 lines
6.7 KiB
Plaintext

// `List` (for the default build script) + the compiler-API build primitives
// (`emit_object`/`link`/`c_object_paths`/…). The std↔build import cycle (std's
// tail imports cli.sx which imports this file) is handled by the resolver.
#import "modules/std.sx";
#import "modules/compiler.sx";
OperatingSystem :: enum { macos; linux; windows; wasm; ios; android; unknown; }
Architecture :: enum { aarch64; x86_64; wasm32; wasm64; unknown; }
OS : OperatingSystem = .unknown;
ARCH : Architecture = .unknown;
POINTER_SIZE : i64 = 8;
BuildOptions :: struct #compiler {
add_link_flag :: (self: BuildOptions, flag: [:0]u8);
add_framework :: (self: BuildOptions, name: [:0]u8);
set_output_path :: (self: BuildOptions, path: [:0]u8);
set_wasm_shell :: (self: BuildOptions, path: [:0]u8);
// Register a directory of runtime assets to bundle alongside the
// binary. `src` is the path on disk (relative to the CWD at build
// time); `dest` is the relative location inside the bundle / APK.
// Apple .app: copied to `<bundle>/<dest>/`. Android APK (Week 7):
// zipped under `<dest>/` at the APK root. Idiomatic chess form is
// `opts.add_asset_dir("assets", "assets")`.
add_asset_dir :: (self: BuildOptions, src: [:0]u8, dest: [:0]u8);
asset_dir_count :: (self: BuildOptions) -> i64;
asset_dir_src_at :: (self: BuildOptions, i: i64) -> string;
asset_dir_dest_at :: (self: BuildOptions, i: i64) -> string;
// Name-based alternative to `set_post_link_callback`. The
// compiler resolves `<module_name>.bundle_main` after linking.
set_post_link_module :: (self: BuildOptions, module_name: [:0]u8);
// Path of the freshly-linked binary, only meaningful while a
// post-link callback is running. Returns "" before linking.
binary_path :: (self: BuildOptions) -> string;
// Apple `.app` / Android `.apk` bundling parameters. Accessors
// return "" when unset so the bundler can use a single string
// type. macOS bundling needs `bundle_path` and `bundle_id`;
// codesign / provisioning are iOS-device-only.
set_bundle_path :: (self: BuildOptions, path: [:0]u8);
set_bundle_id :: (self: BuildOptions, id: [:0]u8);
set_codesign_identity :: (self: BuildOptions, identity: [:0]u8);
set_provisioning_profile :: (self: BuildOptions, path: [:0]u8);
bundle_path :: (self: BuildOptions) -> string;
bundle_id :: (self: BuildOptions) -> string;
codesign_identity :: (self: BuildOptions) -> string;
provisioning_profile :: (self: BuildOptions) -> string;
// Target accessors. Empty triple before linking; predicates mirror
// TargetConfig.is{MacOS,IOS,IOSDevice,IOSSimulator}() on the Zig
// side. Used by the sx bundler to switch Info.plist shape and
// codesigning ceremony per platform.
target_triple :: (self: BuildOptions) -> string;
is_macos :: (self: BuildOptions) -> bool;
is_ios :: (self: BuildOptions) -> bool;
is_ios_device :: (self: BuildOptions) -> bool;
is_ios_simulator :: (self: BuildOptions) -> bool;
is_android :: (self: BuildOptions) -> bool;
// Framework list accessors. The bundler walks `framework_count() *
// framework_at(i)` to find each `-framework` name and recursively
// copies its `<Name>.framework` directory from one of
// `framework_path_at(0..framework_path_count())` into
// `<bundle>/Frameworks/`. Slice returns aren't natively expressible
// through the compiler-hook bridge yet, hence the indexed form.
framework_count :: (self: BuildOptions) -> i64;
framework_at :: (self: BuildOptions, i: i64) -> string;
framework_path_count :: (self: BuildOptions) -> i64;
framework_path_at :: (self: BuildOptions, i: i64) -> string;
// Android APK bundling parameters. `manifest_path` overrides the
// bundler's auto-generated AndroidManifest.xml; `keystore_path`
// overrides the default `$HOME/.android/debug.keystore`. Accessors
// return "" when unset.
set_manifest_path :: (self: BuildOptions, path: [:0]u8);
set_keystore_path :: (self: BuildOptions, path: [:0]u8);
manifest_path :: (self: BuildOptions) -> string;
keystore_path :: (self: BuildOptions) -> string;
// `#jni_main #jni_class("path") { ... }` decls collected during
// lowering. The Android bundler walks `0..jni_main_count()` and
// for each entry writes a `.java` file at
// `<stage>/java/<runtime_path>.java`, compiles via javac + d8, and
// bundles the resulting classes.dex into the APK.
jni_main_count :: (self: BuildOptions) -> i64;
jni_main_runtime_path_at :: (self: BuildOptions, i: i64) -> string;
jni_main_java_source_at :: (self: BuildOptions, i: i64) -> string;
}
build_options :: () -> BuildOptions abi(.compiler);
// Post-link callback. Registers a sx function the compiler will invoke after
// `target.link()` returns. Used by the sx-side bundler
// (`platform.bundle.bundle_main`) and by user programs that want custom
// post-build steps. Return `false` to fail the build. Migrated off `#compiler`
// onto the comptime compiler-API (`abi(.compiler)`); called as
// `opts.set_post_link_callback(cb)` via UFCS, from inside a `#run { … }` block.
set_post_link_callback :: ufcs (self: BuildOptions, cb: () -> bool) abi(.compiler);
// The build callback registrar (Phase 5). Registers the sx function that drives
// the build — the compiler invokes it after codegen with the `BuildOptions`
// handle. Generalizes `set_post_link_callback` (a free fn, and the callback
// receives `opt`); `#run on_build(build);` is the override form, where
// `build :: (opt: BuildOptions) -> bool abi(.compiler) { … }`. The stdlib default
// implementation lives below (the default `build` script).
on_build :: (cb: (opt: BuildOptions) -> bool abi(.compiler)) abi(.compiler);
// ── The default build script ────────────────────────────────────────────────
//
// `default_pipeline` is the stdlib build driver: the compiler invokes it after
// codegen (everything is sx-driven — there is no auto-emit/auto-link). It emits
// the sx object, gathers the C companion objects, and links them into the output
// with the build's libraries / frameworks / flags / target. A user overrides the
// whole pipeline with their own `#run on_build(custom);` in main.sx (last-wins).
// The compiler FORCE-LOWERS this well-known name and auto-invokes it after
// codegen when no `#run on_build(custom);` override was registered (no library
// `#run` needed). A user override takes over entirely.
default_pipeline :: (opt: BuildOptions) -> bool abi(.compiler) {
obj := emit_object();
objs := c_object_paths();
objs.append(obj);
link(objs, build_output(), link_libraries(), build_frameworks(), build_flags(), build_target());
return true;
}