The compiler's post-IR role shrinks to: codegen -> invoke the build callback. There is NO Zig auto-emit / auto-link anymore; emit + link are sx-called actions. - emit_object() is now an ACTION (verify + emit via a host BuildHooks vtable), returning the object path. New query primitives build_output/build_target/ build_frameworks/build_flags (data reads from the merged BuildConfig). - library/modules/build.sx imports compiler.sx and defines default_pipeline: emit_object -> gather c_object_paths -> link(objs, output, libs, fws, flags, target). The std<->build import cycle is handled by the resolver. - The compiler FORCE-LOWERS default_pipeline (well-known name) and AUTO-INVOKES it post-codegen when no on_build/set_post_link_callback override was registered (driver's final fallback: invokeByName default_pipeline). - Prelude-less programs (e.g. asm tests) don't import build.sx, so the BUILD path auto-imports modules/build.sx (idempotent if already transitive) so default_pipeline is always available. JIT sx run is untouched (emits in-process). - Removed the build cache short-circuits (incompatible with the always-run sx driver; a future cache can live in default_pipeline). Benign 37-.ir churn (build.sx grew); zero behavior changes (verified diff is .ir-only). 705/0 both gates.
129 lines
6.7 KiB
Plaintext
129 lines
6.7 KiB
Plaintext
// `List` (for the default build script) + the compiler-API build primitives
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// (`emit_object`/`link`/`c_object_paths`/…). The std↔build import cycle (std's
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// tail imports cli.sx which imports this file) is handled by the resolver.
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#import "modules/std.sx";
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#import "modules/compiler.sx";
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OperatingSystem :: enum { macos; linux; windows; wasm; ios; android; unknown; }
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Architecture :: enum { aarch64; x86_64; wasm32; wasm64; unknown; }
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OS : OperatingSystem = .unknown;
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ARCH : Architecture = .unknown;
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POINTER_SIZE : i64 = 8;
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BuildOptions :: struct #compiler {
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add_link_flag :: (self: BuildOptions, flag: [:0]u8);
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add_framework :: (self: BuildOptions, name: [:0]u8);
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set_output_path :: (self: BuildOptions, path: [:0]u8);
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set_wasm_shell :: (self: BuildOptions, path: [:0]u8);
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// Register a directory of runtime assets to bundle alongside the
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// binary. `src` is the path on disk (relative to the CWD at build
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// time); `dest` is the relative location inside the bundle / APK.
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// Apple .app: copied to `<bundle>/<dest>/`. Android APK (Week 7):
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// zipped under `<dest>/` at the APK root. Idiomatic chess form is
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// `opts.add_asset_dir("assets", "assets")`.
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add_asset_dir :: (self: BuildOptions, src: [:0]u8, dest: [:0]u8);
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asset_dir_count :: (self: BuildOptions) -> i64;
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asset_dir_src_at :: (self: BuildOptions, i: i64) -> string;
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asset_dir_dest_at :: (self: BuildOptions, i: i64) -> string;
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// Name-based alternative to `set_post_link_callback`. The
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// compiler resolves `<module_name>.bundle_main` after linking.
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set_post_link_module :: (self: BuildOptions, module_name: [:0]u8);
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// Path of the freshly-linked binary, only meaningful while a
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// post-link callback is running. Returns "" before linking.
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binary_path :: (self: BuildOptions) -> string;
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// Apple `.app` / Android `.apk` bundling parameters. Accessors
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// return "" when unset so the bundler can use a single string
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// type. macOS bundling needs `bundle_path` and `bundle_id`;
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// codesign / provisioning are iOS-device-only.
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set_bundle_path :: (self: BuildOptions, path: [:0]u8);
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set_bundle_id :: (self: BuildOptions, id: [:0]u8);
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set_codesign_identity :: (self: BuildOptions, identity: [:0]u8);
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set_provisioning_profile :: (self: BuildOptions, path: [:0]u8);
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bundle_path :: (self: BuildOptions) -> string;
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bundle_id :: (self: BuildOptions) -> string;
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codesign_identity :: (self: BuildOptions) -> string;
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provisioning_profile :: (self: BuildOptions) -> string;
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// Target accessors. Empty triple before linking; predicates mirror
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// TargetConfig.is{MacOS,IOS,IOSDevice,IOSSimulator}() on the Zig
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// side. Used by the sx bundler to switch Info.plist shape and
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// codesigning ceremony per platform.
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target_triple :: (self: BuildOptions) -> string;
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is_macos :: (self: BuildOptions) -> bool;
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is_ios :: (self: BuildOptions) -> bool;
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is_ios_device :: (self: BuildOptions) -> bool;
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is_ios_simulator :: (self: BuildOptions) -> bool;
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is_android :: (self: BuildOptions) -> bool;
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// Framework list accessors. The bundler walks `framework_count() *
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// framework_at(i)` to find each `-framework` name and recursively
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// copies its `<Name>.framework` directory from one of
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// `framework_path_at(0..framework_path_count())` into
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// `<bundle>/Frameworks/`. Slice returns aren't natively expressible
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// through the compiler-hook bridge yet, hence the indexed form.
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framework_count :: (self: BuildOptions) -> i64;
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framework_at :: (self: BuildOptions, i: i64) -> string;
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framework_path_count :: (self: BuildOptions) -> i64;
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framework_path_at :: (self: BuildOptions, i: i64) -> string;
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// Android APK bundling parameters. `manifest_path` overrides the
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// bundler's auto-generated AndroidManifest.xml; `keystore_path`
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// overrides the default `$HOME/.android/debug.keystore`. Accessors
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// return "" when unset.
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set_manifest_path :: (self: BuildOptions, path: [:0]u8);
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set_keystore_path :: (self: BuildOptions, path: [:0]u8);
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manifest_path :: (self: BuildOptions) -> string;
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keystore_path :: (self: BuildOptions) -> string;
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// `#jni_main #jni_class("path") { ... }` decls collected during
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// lowering. The Android bundler walks `0..jni_main_count()` and
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// for each entry writes a `.java` file at
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// `<stage>/java/<runtime_path>.java`, compiles via javac + d8, and
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// bundles the resulting classes.dex into the APK.
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jni_main_count :: (self: BuildOptions) -> i64;
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jni_main_runtime_path_at :: (self: BuildOptions, i: i64) -> string;
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jni_main_java_source_at :: (self: BuildOptions, i: i64) -> string;
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}
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build_options :: () -> BuildOptions abi(.compiler);
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// Post-link callback. Registers a sx function the compiler will invoke after
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// `target.link()` returns. Used by the sx-side bundler
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// (`platform.bundle.bundle_main`) and by user programs that want custom
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// post-build steps. Return `false` to fail the build. Migrated off `#compiler`
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// onto the comptime compiler-API (`abi(.compiler)`); called as
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// `opts.set_post_link_callback(cb)` via UFCS, from inside a `#run { … }` block.
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set_post_link_callback :: ufcs (self: BuildOptions, cb: () -> bool) abi(.compiler);
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// The build callback registrar (Phase 5). Registers the sx function that drives
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// the build — the compiler invokes it after codegen with the `BuildOptions`
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// handle. Generalizes `set_post_link_callback` (a free fn, and the callback
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// receives `opt`); `#run on_build(build);` is the override form, where
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// `build :: (opt: BuildOptions) -> bool abi(.compiler) { … }`. The stdlib default
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// implementation lives below (the default `build` script).
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on_build :: (cb: (opt: BuildOptions) -> bool abi(.compiler)) abi(.compiler);
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// ── The default build script ────────────────────────────────────────────────
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//
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// `default_pipeline` is the stdlib build driver: the compiler invokes it after
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// codegen (everything is sx-driven — there is no auto-emit/auto-link). It emits
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// the sx object, gathers the C companion objects, and links them into the output
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// with the build's libraries / frameworks / flags / target. A user overrides the
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// whole pipeline with their own `#run on_build(custom);` in main.sx (last-wins).
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// The compiler FORCE-LOWERS this well-known name and auto-invokes it after
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// codegen when no `#run on_build(custom);` override was registered (no library
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// `#run` needed). A user override takes over entirely.
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default_pipeline :: (opt: BuildOptions) -> bool abi(.compiler) {
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obj := emit_object();
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objs := c_object_paths();
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objs.append(obj);
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link(objs, build_output(), link_libraries(), build_frameworks(), build_flags(), build_target());
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return true;
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}
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