camera: pin macOS connections to 0° rotation (sensor-native landscape)
Diagnostic from a fresh build with NSLog confirmed the rotation
behaviour on macOS: with `videoRotationAngle = 90`
(`.portrait`), `AVCapturePhoto.cgImageRepresentation()` returned a
720x1280 CGImage — *physical* portrait pixels, not just an EXIF
tag. So Apple's AVCaptureSession.h docs claiming
"AVCapturePhotoOutput uses EXIF only" don't hold on macOS. The
data-output connection on macOS also honors the same setter, which
is why preview + video flipped to rotated as soon as the photo fix
landed.
Pin macOS to 0° rotation (`.landscapeRight`):
- Photo: 1280x720 (sensor-native landscape, matches what the user
sees on screen).
- Preview: 1280x720 (matches the new desktop 4:3 page aspect).
- Video: 1280x720 (was already correct before the .portrait
change; back to that state).
The snapshot orientation argument is still ignored on macOS —
desktop cameras don't rotate. The argument carries through for iOS
where the camera page passes the device orientation.
This commit is contained in:
@@ -16,23 +16,25 @@ import AVFoundation
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/// available, fall back to the deprecated one for older macOS.
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extension AVCaptureConnection {
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func applyUxCaptureOrientation(_ orientation: DeviceOrientationFlutter) {
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// macOS `AVCapturePhotoOutput`'s photo connection captures in
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// landscape natively when its rotation hint is `.portrait`
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// (90°). Counter-intuitive vs iOS where `.portrait` rotates
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// the landscape sensor to portrait, but verified empirically
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// — setting `.landscapeRight` / `videoRotationAngle = 0` left
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// the JPEG rotated 90° CW. The data output's connection on
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// macOS doesn't honor `videoOrientation` / `videoRotationAngle`
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// (or returns supported = false), so this setter is a no-op
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// there and preview + video stay correct.
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// Pin to 0° rotation (`.landscapeRight`) on macOS — desktop
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// cameras are physically landscape and any non-zero rotation
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// physically rotates the buffer. Diagnostic build confirmed
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// a 720x1280 CGImage (portrait) when this was set to 90°,
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// proving Apple's docs ("AVCapturePhotoOutput uses EXIF only,
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// no physical rotation") don't apply on macOS — and the data
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// output's connection honors the same setter, so preview +
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// video also rotate.
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//
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// The Flutter snapshot is always `portraitUp` on macOS
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// (desktops don't rotate); we ignore it and force landscape.
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if #available(macOS 14.0, *) {
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if isVideoRotationAngleSupported(90) {
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videoRotationAngle = 90
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if isVideoRotationAngleSupported(0) {
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videoRotationAngle = 0
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return
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}
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}
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if isVideoOrientationSupported {
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videoOrientation = .portrait
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videoOrientation = .landscapeRight
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}
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}
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}
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