video: pre-ship review fixes for the FFmpeg renderer
Six prod-blocking issues and three correctness improvements from an
independent code review of 7243ef7. Verified on Huawei Mate 20 (EMUI
11) — playback, rotation, replay-after-end all still work.
- EAGAIN on avcodec_send_packet was silently dropping the input
packet (SimpleDecoder consumed it before we could retry).
ffmpeg_jni.cc now caches a frame drained from the output queue
into pending_frame, retries the send, and the next
ffmpegVideoReceiveFrame emits the cached frame in order before
pulling a new one.
- C.TIME_UNSET == Long.MIN_VALUE == AV_NOPTS_VALUE was an
undocumented coincidence between two upstreams. Gate it
explicitly so a future Media3 sentinel change can't scramble
display-order PTS recovery.
- supportsFormat parses the H.264 profile from format.codecs and
rejects non-8-bit profiles (High 10 / High 4:2:2 / High 4:4:4).
These initialise libavcodec cleanly and only fail at the first
receive — too late for ExoPlayer to fall through to MediaCodec.
Rejecting upfront lets the platform decoder pick them up.
- build_ffmpeg.sh wraps the whole run in a portable mkdir-based
lock and clones into a staging dir + atomic rename with a
sentinel file. Concurrent Gradle daemons no longer corrupt
each other; an interrupted clone leaves no usable state for
the next run to mistake as finished.
- FfmpegOutputSurface and VideoCompositor both used to call
eglTerminate(EGL_DEFAULT_DISPLAY) on teardown. That display is
process-global and shared — the first teardown killed the
other consumer's surface. Drop both calls; per-context cleanup
+ eglReleaseThread is sufficient. Likely cause of any "frozen
surface after second video" report.
- Rotation swap in renderOutputBuffer mutates the public
outputBuffer.width/height. Bound it to SURFACE_YUV output mode
via a currentOutputMode tracker; YUV-mode consumers
(VideoDecoderOutputBufferRenderer.setOutputBuffer) read
width/height expecting CODED dims that match yuvStrides[0] —
the swap would walk chroma off the end of the allocation.
- Fragment shader bumped from mediump to highp. The limited-range
pre-scale (y - 16/255) * (255/219) was at risk of quantizing
through 10-bit mediump and banding dark gradients on older
Mali / Adreno parts. highp on the fragment is universally
supported on GLES2 implementations Android ships post-2014.
- Threading config comment was wrong about what FF_THREAD_SLICE
does for H.264. Replace with the accurate explanation (slice
threading degenerates to single-threaded on iOS's single-slice
encodes; FRAME threading is rejected because of the input-side
latency, not because libavcodec doesn't support it).
- FfmpegVideoDecoder header documents two known limits the
review surfaced but that don't have a clean fix at this layer:
EOS tail-frame loss (~500 ms truncation on first play-through
only; replay is fine because flush_buffers clears libavcodec)
and the size-based colorspace heuristic mislabelling iPhone
6/7-era unspecified-metadata BT.601 1080p clips as BT.709.
This commit is contained in:
@@ -42,20 +42,64 @@ esac
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mkdir -p "$WORK_DIR" "$OUTPUT_DIR"
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cd "$WORK_DIR"
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# Serialise concurrent invocations on the shared WORK_DIR so two
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# Gradle daemons (or two parallel app builds depending on this AAR
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# via the same checkout) can't race on clone / cmake / ninja.
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# `mkdir` is atomic per POSIX — first caller wins. `flock` would be
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# nicer but macOS doesn't ship it. A stale lock from a killed prior
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# run (>30 min old) is broken automatically. The trap clears the
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# lock on normal exit.
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LOCK_DIR="$WORK_DIR/.build-lock"
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if [[ -d "$LOCK_DIR" ]]; then
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if find "$LOCK_DIR" -maxdepth 0 -mmin +30 2>/dev/null | grep -q .; then
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echo "[ffmpeg-build] removing stale lock (>30 min old)"
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rm -rf "$LOCK_DIR"
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fi
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fi
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LOCK_WAIT_SECS=0
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while ! mkdir "$LOCK_DIR" 2>/dev/null; do
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if [[ "$LOCK_WAIT_SECS" -ge 1800 ]]; then
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echo "[ffmpeg-build] timed out waiting for $LOCK_DIR" >&2
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exit 1
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fi
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if [[ "$LOCK_WAIT_SECS" -eq 0 ]]; then
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echo "[ffmpeg-build] another build in progress at $LOCK_DIR, waiting..."
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fi
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sleep 5
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LOCK_WAIT_SECS=$((LOCK_WAIT_SECS + 5))
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done
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trap 'rm -rf "$LOCK_DIR"' EXIT
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# Sentinel files mark a clone as fully complete so an interrupted
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# clone (network drop, ^C, OOM kill) doesn't leave a half-populated
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# directory the next run mistakes for a finished checkout. Clone
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# into a staging dir, then atomic-rename into place once the
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# sentinel is written.
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clone_if_missing() {
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local target="$1"
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local sentinel="$target/.ux-ffmpeg-build-complete"
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local tag="$2"
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local url="$3"
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local label="$4"
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if [[ -f "$sentinel" ]]; then
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return
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fi
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# Stale partial clone — wipe before re-clone.
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rm -rf "$target" "${target}.staging"
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echo "[ffmpeg-build] cloning $label @${tag}"
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git clone --depth 1 --branch "$tag" "$url" "${target}.staging"
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touch "${target}.staging/.ux-ffmpeg-build-complete"
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mv "${target}.staging" "$target"
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}
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# 1. Upstream sources — clone once, reuse on subsequent runs.
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MEDIA3_DIR="$WORK_DIR/media3"
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if [[ ! -d "$MEDIA3_DIR" ]]; then
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echo "[ffmpeg-build] cloning Media3 @${MEDIA3_TAG}"
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git clone --depth 1 --branch "$MEDIA3_TAG" \
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https://github.com/androidx/media.git "$MEDIA3_DIR"
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fi
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clone_if_missing "$MEDIA3_DIR" "$MEDIA3_TAG" \
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"https://github.com/androidx/media.git" "Media3"
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FFMPEG_DIR="$MEDIA3_DIR/libraries/decoder_ffmpeg/src/main/jni/ffmpeg"
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if [[ ! -d "$FFMPEG_DIR" ]]; then
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echo "[ffmpeg-build] cloning FFmpeg @${FFMPEG_TAG}"
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git clone --depth 1 --branch "$FFMPEG_TAG" \
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https://git.ffmpeg.org/ffmpeg.git "$FFMPEG_DIR"
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fi
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clone_if_missing "$FFMPEG_DIR" "$FFMPEG_TAG" \
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"https://git.ffmpeg.org/ffmpeg.git" "FFmpeg"
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# 2. Drop our extended JNI source + CMake config over the upstream copies
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# so the build produces a video-capable libffmpegJNI.so.
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@@ -116,10 +116,14 @@ static int transformError(int err) {
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// Decoder state held across JNI calls; the long handle returned by
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// videoInitialize is a pointer to one of these. AVCodecContext alone
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// isn't enough because we want a reusable AVFrame to avoid per-decode
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// allocation churn.
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// allocation churn, plus a pending_frame slot to cache frames pulled
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// during a send-side EAGAIN drain so the next receiveFrame call emits
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// them in order instead of losing them.
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struct UxFfmpegVideoContext {
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AVCodecContext* codec_ctx = nullptr;
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AVFrame* frame = nullptr;
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AVFrame* pending_frame = nullptr;
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bool has_pending = false;
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};
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static void releaseContext(UxFfmpegVideoContext* ctx) {
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@@ -127,6 +131,9 @@ static void releaseContext(UxFfmpegVideoContext* ctx) {
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if (ctx->frame) {
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av_frame_free(&ctx->frame);
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}
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if (ctx->pending_frame) {
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av_frame_free(&ctx->pending_frame);
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}
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if (ctx->codec_ctx) {
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avcodec_free_context(&ctx->codec_ctx);
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}
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@@ -223,11 +230,15 @@ VIDEO_DECODER_FUNC(jlong, ffmpegVideoInitialize, jstring codecName,
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}
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ctx->codec_ctx->thread_count = threads > 0 ? threads : 0;
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// Slice threading only. FRAME threading buffers thread_count
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// input frames before producing output; that extra latency
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// pushes frames past their PTS deadline and ExoPlayer drops
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// them, leaving render rate well below source rate. Slice
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// threading gives parallelism without the input-side delay.
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// FF_THREAD_SLICE only. FRAME threading buffers thread_count
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// input frames before producing output, pushing decoded frames
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// past their PTS deadline and causing ExoPlayer to drop them.
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// Most iOS-captured H.264 emits one slice per frame, so slice
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// threading degenerates to single-threaded; libavcodec's H.264
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// decoder does not auto-promote SLICE-only to FRAME, so we
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// accept modest throughput in exchange for low latency. 480p
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// decode is ~2 ms per frame single-threaded on any modern ARM
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// core anyway.
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ctx->codec_ctx->thread_type = FF_THREAD_SLICE;
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ctx->codec_ctx->err_recognition = AV_EF_IGNORE_ERR;
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// PTS values are passed in microseconds (Media3's native unit),
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@@ -245,11 +256,13 @@ VIDEO_DECODER_FUNC(jlong, ffmpegVideoInitialize, jstring codecName,
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}
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ctx->frame = av_frame_alloc();
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if (!ctx->frame) {
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ctx->pending_frame = av_frame_alloc();
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if (!ctx->frame || !ctx->pending_frame) {
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LOGE("ffmpegVideoInitialize: av_frame_alloc failed");
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releaseContext(ctx);
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return 0L;
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}
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ctx->has_pending = false;
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return (jlong)ctx;
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}
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@@ -265,6 +278,10 @@ VIDEO_DECODER_FUNC(jint, ffmpegVideoSendPacket, jlong handle, jobject inputData,
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}
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UxFfmpegVideoContext* ctx = (UxFfmpegVideoContext*)handle;
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uint8_t* buf = (uint8_t*)env->GetDirectBufferAddress(inputData);
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if (!buf) {
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LOGE("ffmpegVideoSendPacket: GetDirectBufferAddress null");
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return VIDEO_DECODER_ERROR_OTHER;
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}
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AVPacket* pkt = av_packet_alloc();
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if (!pkt) {
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LOGE("ffmpegVideoSendPacket: av_packet_alloc failed");
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@@ -272,11 +289,34 @@ VIDEO_DECODER_FUNC(jint, ffmpegVideoSendPacket, jlong handle, jobject inputData,
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}
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pkt->data = buf;
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pkt->size = inputSize;
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pkt->pts = (int64_t)ptsUs;
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// Media3's C.TIME_UNSET is Long.MIN_VALUE which by happy coincidence
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// equals libavcodec's AV_NOPTS_VALUE; gate it explicitly so a future
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// Media3 sentinel change doesn't silently scramble PTS recovery.
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pkt->pts = (ptsUs == INT64_MIN) ? AV_NOPTS_VALUE : (int64_t)ptsUs;
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pkt->dts = AV_NOPTS_VALUE;
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// Per libavcodec contract, EAGAIN on send means the packet was NOT
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// consumed and the caller must drain output before re-sending. We
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// can't return EAGAIN to SimpleDecoder (its 1-in / 1-out model
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// would consume the input buffer and lose the packet), so when the
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// queue is full we drain one frame into pending_frame and retry.
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// pending_frame is then emitted by the next ffmpegVideoReceiveFrame
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// call before pulling a new one from libavcodec.
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int result = avcodec_send_packet(ctx->codec_ctx, pkt);
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if (result == AVERROR(EAGAIN) && !ctx->has_pending) {
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int recv = avcodec_receive_frame(ctx->codec_ctx, ctx->pending_frame);
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if (recv == 0) {
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ctx->has_pending = true;
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result = avcodec_send_packet(ctx->codec_ctx, pkt);
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} else {
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logError("send-EAGAIN drain receive", recv);
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}
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}
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av_packet_free(&pkt);
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if (result == AVERROR(EAGAIN)) {
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// Pending slot already full; drop this packet rather than block.
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// Should never happen at steady state given numOutputBuffers=16.
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LOGE("ffmpegVideoSendPacket: queue full and pending slot occupied");
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return VIDEO_DECODER_READ_AGAIN;
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}
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if (result < 0) {
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@@ -298,16 +338,25 @@ VIDEO_DECODER_FUNC(jint, ffmpegVideoReceiveFrame, jlong handle,
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return VIDEO_DECODER_ERROR_OTHER;
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}
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UxFfmpegVideoContext* ctx = (UxFfmpegVideoContext*)handle;
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int result = avcodec_receive_frame(ctx->codec_ctx, ctx->frame);
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if (result == AVERROR(EAGAIN) || result == AVERROR_EOF) {
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return VIDEO_DECODER_READ_AGAIN;
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}
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if (result < 0) {
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logError("avcodec_receive_frame", result);
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return transformError(result);
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}
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AVFrame* f = ctx->frame;
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// If a frame was drained into pending_frame to recover from a
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// send-side EAGAIN, emit it before pulling the next one — keeps
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// display-order continuity even when libavcodec backpressures the
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// input queue.
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if (ctx->has_pending) {
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av_frame_unref(f);
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av_frame_move_ref(f, ctx->pending_frame);
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ctx->has_pending = false;
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} else {
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int result = avcodec_receive_frame(ctx->codec_ctx, f);
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if (result == AVERROR(EAGAIN) || result == AVERROR_EOF) {
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return VIDEO_DECODER_READ_AGAIN;
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}
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if (result < 0) {
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logError("avcodec_receive_frame", result);
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return transformError(result);
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}
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}
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// Only planar 4:2:0 YUV is supported by VideoDecoderOutputBuffer's
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// 3-plane layout. iOS H.264 produces YUV420P (limited range) or
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// YUVJ420P (full range); identical memory layout, only range
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@@ -398,6 +447,10 @@ VIDEO_DECODER_FUNC(jint, ffmpegVideoReceiveFrame, jlong handle,
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VIDEO_DECODER_FUNC(void, ffmpegVideoFlush, jlong handle) {
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if (!handle) return;
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UxFfmpegVideoContext* ctx = (UxFfmpegVideoContext*)handle;
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if (ctx->has_pending) {
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av_frame_unref(ctx->pending_frame);
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ctx->has_pending = false;
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}
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avcodec_flush_buffers(ctx->codec_ctx);
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}
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@@ -98,8 +98,13 @@ final class FfmpegOutputSurface {
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// yuvj420p) and limited-range conversion. uSampleScale rescales the
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// horizontal texture coordinate to skip the right-side padding that
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// FFmpeg's SIMD-aligned linesize introduces (yStride >= width).
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// highp on the fragment so the limited-range pre-scale
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// `(y - 16/255) * (255/219)` doesn't quantize through 10-bit-ish
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// mediump precision and band dark gradients on older Mali / Adreno
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// parts. highp on a fragment shader is universally supported on
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// GLES2 implementations Android ships post-2014.
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private static final String FRAGMENT_SHADER =
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"precision mediump float;\n"
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"precision highp float;\n"
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+ "varying vec2 vTex;\n"
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+ "uniform sampler2D uY;\n"
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+ "uniform sampler2D uU;\n"
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@@ -409,7 +414,11 @@ final class FfmpegOutputSurface {
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eglContext = EGL14.EGL_NO_CONTEXT;
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}
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EGL14.eglReleaseThread();
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EGL14.eglTerminate(eglDisplay);
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// NB: do NOT eglTerminate(EGL_DEFAULT_DISPLAY) here — the
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// display is shared with VideoCompositor's EGL context, and
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// tearing it down would silently kill the other consumer's
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// surface. eglDestroyContext + eglReleaseThread is sufficient
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// to clean up our share.
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eglDisplay = EGL14.EGL_NO_DISPLAY;
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}
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quadBuffer = null;
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@@ -26,6 +26,27 @@ import java.util.List;
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* directly onto libavcodec's avcodec_send_packet / avcodec_receive_frame
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* lifecycle so we can drain multiple reordered frames out of a single
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* input packet.
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*
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* <h3>Known limits</h3>
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* <ul>
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* <li><b>EOS trailing frames.</b> Media3's {@code SimpleDecoder}
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* base class special-cases the end-of-stream input buffer and
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* never invokes our {@code decode()} for it, so libavcodec's
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* reorder buffer (~16 frames for iOS H.264 High@3.1) is never
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* drained with {@code avcodec_send_packet(NULL)}. The last ~500 ms
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* of a clip can be truncated on first play-through. Replay via
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* {@code REPEAT_MODE_ONE} or {@code seekTo(0)} hits
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* {@code avcodec_flush_buffers} which clears the queue, so the
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* second play and onwards are full-length.</li>
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* <li><b>Colorspace heuristic.</b> When the bitstream's
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* {@code colorspace}/{@code primaries}/{@code transfer} are all
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* unspecified we fall back to a size-based guess (BT.709 for >=
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* 720p, BT.601 below). iPhone 6/7-era 1080p clips that recorded
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* BT.601 with unspecified metadata get mislabelled — skin tones
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* are slightly oversaturated. Modern iOS sets {@code bt709}
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* explicitly so trusting the bitstream is correct for almost
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* everything in circulation today.</li>
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* </ul>
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*/
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@UnstableApi
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public final class FfmpegVideoDecoder
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@@ -63,6 +63,7 @@ public final class FfmpegVideoRenderer extends DecoderVideoRenderer {
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private int surfaceWidth = -1;
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private int surfaceHeight = -1;
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private int surfaceRotation = 0;
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private @C.VideoOutputMode int currentOutputMode = C.VIDEO_OUTPUT_MODE_NONE;
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public FfmpegVideoRenderer(
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long allowedJoiningTimeMs,
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@@ -111,6 +112,16 @@ public final class FfmpegVideoRenderer extends DecoderVideoRenderer {
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if (!FfmpegLibrary.supportsFormat(mime)) {
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return RendererCapabilities.create(C.FORMAT_UNSUPPORTED_SUBTYPE);
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}
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if (!supports8BitH264Profile(format.codecs)) {
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// The YUV path only handles planar 4:2:0 8-bit (yuv420p /
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// yuvj420p). High 10 / High 4:2:2 / High 4:4:4 / Main 10
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// streams initialise libavcodec cleanly and only fail at the
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// first receive — by then ExoPlayer has committed to this
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// renderer and can't fall back. Reject upfront so the platform
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// MediaCodec path (which often handles these via hardware) gets
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// selected instead.
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return RendererCapabilities.create(C.FORMAT_UNSUPPORTED_SUBTYPE);
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}
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if (format.cryptoType != C.CRYPTO_TYPE_NONE) {
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return RendererCapabilities.create(C.FORMAT_UNSUPPORTED_DRM);
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}
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@@ -118,6 +129,26 @@ public final class FfmpegVideoRenderer extends DecoderVideoRenderer {
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C.FORMAT_HANDLED, ADAPTIVE_SEAMLESS, TUNNELING_NOT_SUPPORTED);
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}
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/**
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* Parses the H.264 profile from an avc1 codec string (e.g.
|
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* {@code avc1.640028}). Accepts the 8-bit YUV 4:2:0 profiles —
|
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* Baseline (0x42), Main (0x4D), Extended (0x58), High (0x64) —
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* and rejects everything else. When the codec string is missing or
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* malformed we permit it: the worst case is a hard fail at decode
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* time, which is no worse than today's behaviour.
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*/
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private static boolean supports8BitH264Profile(@Nullable String codecs) {
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if (codecs == null) return true;
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String lower = codecs.toLowerCase();
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if (!lower.startsWith("avc1.") || lower.length() < 11) return true;
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try {
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int profile = Integer.parseInt(lower.substring(5, 7), 16);
|
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return profile == 0x42 || profile == 0x4D || profile == 0x58 || profile == 0x64;
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} catch (NumberFormatException e) {
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return true;
|
||||
}
|
||||
}
|
||||
|
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@Override
|
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protected FfmpegVideoDecoder createDecoder(Format format, @Nullable CryptoConfig cryptoConfig)
|
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throws FfmpegDecoderException {
|
||||
@@ -134,16 +165,22 @@ public final class FfmpegVideoRenderer extends DecoderVideoRenderer {
|
||||
|
||||
/// Pre-swap buffer dims for 90°/270° rotated streams so the
|
||||
/// {@code maybeNotifyVideoSizeChanged} call inside the base
|
||||
/// renderOutputBuffer reports DISPLAY-orientation dimensions (matching
|
||||
/// what MediaCodecVideoRenderer does for the hardware path). Without
|
||||
/// this swap, portrait iOS videos report their coded landscape size
|
||||
/// and the downstream compositor lays out the Flutter texture
|
||||
/// rotated.
|
||||
/// renderOutputBuffer reports DISPLAY-orientation dimensions
|
||||
/// (matching what MediaCodecVideoRenderer does for the hardware
|
||||
/// path). Without this swap, portrait iOS videos report their
|
||||
/// coded landscape size and the downstream compositor lays out the
|
||||
/// Flutter texture rotated. The swap is bounded to SURFACE_YUV
|
||||
/// output mode because YUV-mode consumers
|
||||
/// ({@code VideoDecoderOutputBufferRenderer.setOutputBuffer}) read
|
||||
/// {@code buffer.width}/{@code height} expecting CODED dimensions
|
||||
/// that match {@code yuvStrides[0]} — swapping there would walk
|
||||
/// the chroma planes off the end of the allocation.
|
||||
@Override
|
||||
protected void renderOutputBuffer(
|
||||
VideoDecoderOutputBuffer outputBuffer, long presentationTimeUs, Format outputFormat)
|
||||
throws DecoderException {
|
||||
if (outputFormat != null
|
||||
if (currentOutputMode == C.VIDEO_OUTPUT_MODE_SURFACE_YUV
|
||||
&& outputFormat != null
|
||||
&& (outputFormat.rotationDegrees == 90 || outputFormat.rotationDegrees == 270)
|
||||
&& outputBuffer.width != outputBuffer.height) {
|
||||
int tmp = outputBuffer.width;
|
||||
@@ -183,6 +220,7 @@ public final class FfmpegVideoRenderer extends DecoderVideoRenderer {
|
||||
|
||||
@Override
|
||||
protected void setDecoderOutputMode(@C.VideoOutputMode int outputMode) {
|
||||
currentOutputMode = outputMode;
|
||||
if (decoder != null) {
|
||||
decoder.setOutputMode(outputMode);
|
||||
}
|
||||
@@ -204,6 +242,7 @@ public final class FfmpegVideoRenderer extends DecoderVideoRenderer {
|
||||
protected void onDisabled() {
|
||||
releaseOutputSurface();
|
||||
decoder = null;
|
||||
currentOutputMode = C.VIDEO_OUTPUT_MODE_NONE;
|
||||
super.onDisabled();
|
||||
}
|
||||
|
||||
|
||||
@@ -387,7 +387,11 @@ internal class VideoCompositor(
|
||||
EGL14.eglDestroyContext(eglDisplay, eglContext)
|
||||
eglContext = EGL14.EGL_NO_CONTEXT
|
||||
}
|
||||
EGL14.eglTerminate(eglDisplay)
|
||||
EGL14.eglReleaseThread()
|
||||
// NB: do NOT eglTerminate(EGL_DEFAULT_DISPLAY) here — the
|
||||
// display is shared with FfmpegOutputSurface's EGL context,
|
||||
// and tearing it down would silently kill the other consumer's
|
||||
// window surface. Per-context cleanup above is enough.
|
||||
eglDisplay = EGL14.EGL_NO_DISPLAY
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user