macOS preview was stretching (aspect wrong) and macOS photo capture
was rotating the landscape sensor 90° because the shared
PhotoOutput / CameraInstance code was setting
`AVCaptureConnection.videoOrientation` from the orientation snapshot
unconditionally. iOS needs that to rotate sample buffers to portrait;
macOS desktop cams are physically landscape and any rotation just
skews the result.
Moved the rotation call behind a per-platform extension on
`AVCaptureConnection`:
- `ios/Classes/Camera/AVCaptureConnection+iOS.swift` applies the
snapshot orientation (current behavior).
- `macos/Classes/Camera/AVCaptureConnection+macOS.swift` is a
no-op. macOS-flavoured photos / preview frames now flow at
native landscape orientation.
`CaptureDevice` reports sensorOrientation=0 on macOS (was hardcoded
90 for iOS); on macOS the page's `normalizeCameraCapture` math then
collapses to identity and the saved JPEG stays the landscape the
sensor produced. iOS keeps sensorOrientation=90 (matches
camera_avfoundation's reported value and the existing capture-
transform math).
Photo and video paths now both produce upright content on macOS
(video already worked because VideoRecorder's transform table maps
the always-portraitUp macOS snapshot to `.identity`).
17 lines
697 B
Swift
17 lines
697 B
Swift
import AVFoundation
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/// Per-platform shim for applying capture-time rotation to an
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/// `AVCaptureConnection`. On iOS the connection's `videoOrientation`
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/// genuinely rotates the sample buffers / captured photo; on macOS
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/// it appears to rotate stills but not preview/data-output, AND
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/// desktop cameras are physically landscape so any rotation skews
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/// the result. The macOS counterpart in
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/// `macos/Classes/Camera/AVCaptureConnection+macOS.swift` is a no-op.
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extension AVCaptureConnection {
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func applyUxCaptureOrientation(_ orientation: DeviceOrientationFlutter) {
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if isVideoOrientationSupported {
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videoOrientation = orientation.avVideoOrientation
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}
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}
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}
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