`ux/notifications/events` and `ux/window/events` only had macOS stream handlers, so on Android/iOS the unconditional Dart subscription threw MissingPluginException at startup (EventChannel reports activation failures straight to FlutterError.onError, bypassing the `onError:` callback). - Gate each Dart event-channel subscription to platforms that register a native handler (`defaultTargetPlatform`), silencing iOS. - `WindowPlugin`: report app foreground/background as host focus via `ProcessLifecycleOwner` ON_START/ON_STOP, so a backgrounded-but-alive process reports `focused = false`. - `NotificationsPlugin`: local notifications (show/cancel by thread/all), POST_NOTIFICATIONS request on 13+, and tap routing back over the event channel — a tap that cold-starts the process is buffered until Dart subscribes. - Regression tests for the subscription gate plus contract tests for the method/event payloads.
196 lines
11 KiB
Markdown
196 lines
11 KiB
Markdown
# ux — architecture
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This doc maps the load-bearing modules in the `ux` Flutter package: where
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each lives, what it owns, and which native pieces back it on each
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platform. Banlu is the primary consumer; everything here is meant to be
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reusable across other Flutter apps that depend on `ux`.
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Conventions:
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* Source paths are anchored at the package root (e.g. `lib/src/...`).
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* Native paths use `android/...` and `darwin/...` (shared
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iOS+macOS sources) or `ios/` / `macos/` (platform-specific).
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* "Banned" means: don't reintroduce. Lints and tests exist to catch
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regressions where applicable.
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---
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## Module map
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| Module | Dart | Android | Apple |
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|---|---|---|---|
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| `XKeyboard` — frame-accurate keyboard tracking + interactive dismiss | [lib/src/keyboard/](../lib/src/keyboard/) | [android/src/main/jni/keyboard_bridge.c](../android/src/main/jni/keyboard_bridge.c) | [darwin/Keyboard/](../darwin/Keyboard/) |
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| `XSensors` — gyro / accelerometer over JNI/FFI | [lib/src/sensors/](../lib/src/sensors/) | [android/src/main/jni/sensor_bridge.c](../android/src/main/jni/sensor_bridge.c) | [darwin/Sensors/](../darwin/Sensors/) |
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| `XCamera` — CameraX (Android) / AVCaptureSession (Apple) | [lib/src/camera/](../lib/src/camera/) | [android/src/main/kotlin/io/swipelab/ux/camera/](../android/src/main/kotlin/io/swipelab/ux/camera/) | [darwin/Camera/](../darwin/Camera/) |
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| `XScanner` — ZXing QR scanner (Android) / VNDetect (Apple) | [lib/src/scanner/](../lib/src/scanner/) | [android/src/main/kotlin/io/swipelab/ux/scanner/](../android/src/main/kotlin/io/swipelab/ux/scanner/) | [darwin/Scanner/](../darwin/Scanner/) |
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| `XVideoPlayer` — ExoPlayer (Android) / AVPlayer (Apple) | [lib/src/video/](../lib/src/video/) | [android/src/main/kotlin/io/swipelab/ux/video/](../android/src/main/kotlin/io/swipelab/ux/video/) | [darwin/Video/](../darwin/Video/) |
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| `XNotifications` — OS notifications: show / cancel / tap / authorization | [lib/src/notifications/](../lib/src/notifications/) | [android/.../NotificationsPlugin.kt](../android/src/main/kotlin/io/swipelab/ux/NotificationsPlugin.kt) | [macos/Classes/NotificationsPlugin.swift](../macos/Classes/NotificationsPlugin.swift) (macOS only) |
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| `XWindow` — host focus state (`focused`) | [lib/src/window/](../lib/src/window/) | [android/.../WindowPlugin.kt](../android/src/main/kotlin/io/swipelab/ux/WindowPlugin.kt) | [macos/Classes/WindowPlugin.swift](../macos/Classes/WindowPlugin.swift) (macOS only) |
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| `XFile`, navi — see source | [lib/src/](../lib/src/) | mixed | mixed |
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---
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## Video pipeline (Android)
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The Android video stack is the most involved piece in `ux` because it
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spans four cooperating layers (Dart controller → Kotlin player
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instance → Media3 ExoPlayer → GL compositor → Flutter texture). It
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also carries the most production-load-bearing fix: a vendored FFmpeg
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video decoder that fronts the platform `MediaCodec` path for files
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the OEM hardware decoder can't handle.
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### Layers
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```
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Dart XVideoPlayerController (lib/src/video/x_video_player.dart)
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│ MethodChannel `ux/video`
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▼
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Kotlin VideoPlayerInstance (one per Dart controller)
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│ owns:
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│ ├── ExoPlayer (Media3 1.9.2; renderers wired via Renderers.kt)
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│ ├── VideoCompositor (codec output → Flutter texture; GL blit)
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│ └── Flutter SurfaceTextureEntry (the texture id Dart Texture() samples)
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▼
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Native Media3 video renderer
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│ tier 1: FfmpegVideoRenderer (libavcodec, SW decode, GL YUV→RGB)
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│ tier 2: MediaCodecVideoRenderer (HW path; HiSilicon C2 decoders
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│ deprioritised so EMUI 10/11 falls through to c2.android.avc.decoder)
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▼
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GL SurfaceTexture (compositor input)
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│ compositor reads + applies SurfaceTexture transform
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│ blits to Flutter SurfaceTexture (output)
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▼
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Flutter Texture widget samples the SurfaceTexture, scales to widget size
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```
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### Files
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| What | Where |
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| Dart controller | [lib/src/video/x_video_player.dart](../lib/src/video/x_video_player.dart) |
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| MethodChannel binding | [lib/src/video/x_video_player_channel.dart](../lib/src/video/x_video_player_channel.dart) |
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| Texture widget | [lib/src/video/x_video_player_view.dart](../lib/src/video/x_video_player_view.dart) |
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| Per-controller native player | [android/src/main/kotlin/io/swipelab/ux/video/VideoPlayerInstance.kt](../android/src/main/kotlin/io/swipelab/ux/video/VideoPlayerInstance.kt) |
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| ExoPlayer renderer factory | [android/src/main/kotlin/io/swipelab/ux/video/Renderers.kt](../android/src/main/kotlin/io/swipelab/ux/video/Renderers.kt) |
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| GL blit between codec and Flutter texture | [android/src/main/kotlin/io/swipelab/ux/video/VideoCompositor.kt](../android/src/main/kotlin/io/swipelab/ux/video/VideoCompositor.kt) |
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| FFmpeg renderer (Java) | [android/src/main/java/io/swipelab/ux/video/ffmpeg/](../android/src/main/java/io/swipelab/ux/video/ffmpeg/) |
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| FFmpeg JNI source | [android/ffmpeg/ffmpeg_jni.cc](../android/ffmpeg/ffmpeg_jni.cc) |
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| FFmpeg build orchestrator | [android/ffmpeg/build_ffmpeg.sh](../android/ffmpeg/build_ffmpeg.sh) |
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### Renderer selection (`Renderers.kt`)
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`Renderers.build(context, surfaceSizer)` returns a `DefaultRenderersFactory`
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subclass that builds the video renderer list with FFmpeg first and
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MediaCodec second:
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1. **`FfmpegVideoRenderer`** — picked when `FfmpegLibrary.isAvailable()`
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returns true (i.e. `libffmpegJNI.so` is loaded for the device's ABI)
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*and* the format is H.264. Software decode via libavcodec, no DPB
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cap, handles iOS `yuvj420p` (full-range) and deep B-frame reorder
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structures that defeat platform decoders on older Huawei silicon.
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YUV→RGB happens in a one-pass GLES2 shader inside
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`FfmpegOutputSurface`. Y plane uses `GL_NEAREST` filtering (1:1
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sized to the EGL surface, sampling at exact texel centres preserves
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luma detail); chroma uses `GL_LINEAR` for clean 4:2:0 upsampling.
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2. **`MediaCodecVideoRenderer`** (Media3 default) — picked for any
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other format, or if FFmpeg is unavailable. Two non-default tweaks:
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* `setEnableDecoderFallback(true)` so init-time failures bounce to
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the next decoder.
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* Custom `MediaCodecSelector` deprioritises every HiSilicon
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decoder (`OMX.hisi.*` and `c2.hisi.*`). The EMUI 10 OMX variant
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fails codec start (caught by fallback); the EMUI 11 C2 variant
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initialises cleanly but errors on the first sample, which
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fallback can't catch — name-based deprioritisation is the only
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way past it when FFmpeg is unavailable for that ABI.
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The two-tier design is intentional: FFmpeg adds a slight battery cost
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vs. hardware decoding, but it's the only path that reliably plays the
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full range of producer-side content (iOS recordings in particular).
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Hardware stays as the fallback for the formats and devices where it
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works.
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### Why we vendor an FFmpeg video renderer
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Media3's published `decoder-ffmpeg` is audio-only.
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`ExperimentalFfmpegVideoRenderer` in the same library has been a stub
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since 2020 (`createDecoder` returns null, `supportsFormat` returns
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`FORMAT_UNSUPPORTED_TYPE`). The only well-maintained community
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alternative (NextLib) is GPL-3.0 — would impose copyleft on every
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consumer. So we ship our own Apache-licensed JNI on top of the LGPL
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FFmpeg, vendored under `android/ffmpeg/`.
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### How the FFmpeg `.so` gets built
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There are no native binaries in the repo. The `:ux:buildFfmpegJni`
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Gradle task (wired to `preBuild` in
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[android/build.gradle](../android/build.gradle)) handles everything:
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1. Clones Media3 (`1.9.2`) and FFmpeg (`release/6.0`) into the
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consumer's `build/ffmpeg-work/` on first run.
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2. Drops the vendored `ffmpeg_jni.cc` + `CMakeLists.txt` over the
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upstream copies (so the produced JNI exposes the video entry points
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`FfmpegVideoDecoder.java` calls).
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3. Cross-builds FFmpeg static libs (H.264 only) for all 4 Android ABIs.
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4. Links `libffmpegJNI.so` per ABI and writes them into
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`<ux-build>/jniLibs/<abi>/`, which AGP picks up via
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`sourceSets.main.jniLibs.srcDirs +=`.
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Up-to-date checking on `ffmpeg_jni.cc` + `CMakeLists.txt` +
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`build_ffmpeg.sh` means subsequent builds skip the task entirely. The
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slow part (FFmpeg static-lib build, ~30 min on an x86 host, ~2 min on
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Apple Silicon) only happens on the first build for a given checkout,
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or after a `gradle clean`.
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License: FFmpeg is LGPL v2.1, linked dynamically at runtime via
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`System.loadLibrary("ffmpegJNI")` — the LGPL boundary stays intact.
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The build config omits `--enable-gpl` and `--enable-nonfree`. See
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[android/ffmpeg/LICENSE-FFMPEG.txt](../android/ffmpeg/LICENSE-FFMPEG.txt)
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and [android/ffmpeg/README.md](../android/ffmpeg/README.md).
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### Looping and end-of-stream
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`XVideoPlayerController.setLooping(true)` maps to ExoPlayer's
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`REPEAT_MODE_ONE` (the entire seek-to-0-and-resume cycle is handled
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in-engine). Non-looping playback emits a `completed` event when
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`STATE_ENDED` is reached without repeat — see
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`VideoPlayerInstance.kt`. Consumers that need tap-play-at-end-restarts
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behavior (Telegram parity) check `position` against `duration` on the
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Dart side and call `seekTo(Duration.zero)` before `play()` when within
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2 seconds of the end.
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---
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## Video pipeline (Apple)
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`AVPlayer` + `AVPlayerItem` + `AVPlayerItemVideoOutput`. No FFmpeg
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fallback needed — `AVFoundation` handles iOS-produced H.264 (and HEVC)
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directly without the DPB-cap / full-range quirks the Android platform
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decoders trip over. See
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[darwin/Video/VideoPlayerInstance.swift](../darwin/Video/VideoPlayerInstance.swift).
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## Notifications + window focus
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`XNotifications` and `XWindow` share a two-channel shape: a `MethodChannel`
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for commands and an `EventChannel` for native-pushed events. Each Dart
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constructor only subscribes to its `EventChannel` on platforms that
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register a native handler (`defaultTargetPlatform` gate) — otherwise
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activating the stream throws `MissingPluginException`, which Flutter
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reports straight to `FlutterError.onError`.
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Handler coverage:
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| | macOS | Android | iOS |
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| `XWindow` (`ux/window/events`) | `NSApplication` active/resign | `ProcessLifecycleOwner` `ON_START`/`ON_STOP` | none — `focused` stays `true` |
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| `XNotifications` (`ux/notifications` + `…/events`) | `UNUserNotificationCenter` | `NotificationManagerCompat` + `POST_NOTIFICATIONS` | none |
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On Android the two are coupled: `XWindow.focused` flipping to `false`
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when the app backgrounds is what lets a consumer (Banlu's
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`MessageNotifier`) post a local notification for a live socket message
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while the process is alive but unfocused — the gap FCM intentionally
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skips for socket-connected devices. The notification's tap `PendingIntent`
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relaunches the app's launcher activity (resolved generically via
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`getLaunchIntentForPackage`, no app class hard-coded) carrying the `data`
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payload, which the plugin re-emits as a `tap` event; a tap that cold-starts
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the process is buffered until Dart subscribes.
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