8ab672c12a716dd0070fb52254456867ee44e88a
macOS preview was stretching (aspect wrong) and macOS photo capture
was rotating the landscape sensor 90° because the shared
PhotoOutput / CameraInstance code was setting
`AVCaptureConnection.videoOrientation` from the orientation snapshot
unconditionally. iOS needs that to rotate sample buffers to portrait;
macOS desktop cams are physically landscape and any rotation just
skews the result.
Moved the rotation call behind a per-platform extension on
`AVCaptureConnection`:
- `ios/Classes/Camera/AVCaptureConnection+iOS.swift` applies the
snapshot orientation (current behavior).
- `macos/Classes/Camera/AVCaptureConnection+macOS.swift` is a
no-op. macOS-flavoured photos / preview frames now flow at
native landscape orientation.
`CaptureDevice` reports sensorOrientation=0 on macOS (was hardcoded
90 for iOS); on macOS the page's `normalizeCameraCapture` math then
collapses to identity and the saved JPEG stays the landscape the
sensor produced. iOS keeps sensorOrientation=90 (matches
camera_avfoundation's reported value and the existing capture-
transform math).
Photo and video paths now both produce upright content on macOS
(video already worked because VideoRecorder's transform table maps
the always-portraitUp macOS snapshot to `.identity`).
ux
A Flutter toolkit for building fluid, native-feeling UIs.
UxKeyboard
Frame-accurate keyboard height tracking for iOS and Android, with interactive dismiss.
Flutter's built-in MediaQuery.viewInsets.bottom lags behind the actual keyboard position
and doesn't support interactive dismiss. UxKeyboard reads the keyboard height directly
from the native layer via FFI — zero channel latency, every frame.
Features
- Real-time height — reads the keyboard's actual position each frame via FFI (iOS) / JNI (Android)
- Native animation curves — sampled from
CADisplayLink(iOS) andWindowInsetsAnimation(Android), with adaptive learning that refines the curve from observations - Interactive dismiss — swipe the keyboard down like iMessage/Telegram, with snap-back or dismiss
- Scroll freeze —
isTrackingflag lets you freeze scrolling during interactive dismiss
Quick start
final keyboard = UxKeyboard.instance;
// Enable swipe-to-dismiss. trackingInset is the height of your input bar.
keyboard.enableInteractiveDismiss(trackingInset: 56);
Use ListenableBuilder to rebuild when the keyboard height changes:
Scaffold(
resizeToAvoidBottomInset: false, // we handle it ourselves
body: ListenableBuilder(
listenable: keyboard,
builder: (context, _) {
final keyboardHeight = keyboard.height;
final safeBottom = MediaQuery.viewPaddingOf(context).bottom;
final bottom = max(keyboardHeight, safeBottom);
return Column(
children: [
Expanded(
child: ListView.builder(
reverse: true,
// Freeze scrolling during interactive dismiss
physics: keyboard.isTracking
? NeverScrollableScrollPhysics()
: null,
// ...
),
),
Container(
padding: EdgeInsets.only(bottom: 8 + bottom),
// your input bar
),
],
);
},
),
);
API
| Member | Description |
|---|---|
UxKeyboard.instance |
Singleton instance |
.height |
Current keyboard height in logical pixels |
.systemHeight |
Last system-reported keyboard height |
.isOpen |
Whether the keyboard is visible |
.isTracking |
Whether a dismiss pan gesture is active |
.enableInteractiveDismiss({trackingInset}) |
Enable swipe-to-dismiss |
.disableInteractiveDismiss() |
Disable swipe-to-dismiss |
addListener / removeListener |
Standard ChangeNotifier API |
Key points
- Set
resizeToAvoidBottomInset: falseon yourScaffold— otherwise Flutter's built-in resize fights withUxKeyboard - Use
MediaQuery.viewPaddingOf(context).bottomfor the safe area (notpaddingOf, which is consumed byScaffold) - Use
max(keyboardHeight, safeBottom)for bottom padding — the keyboard height includes the safe area when open, andsafeBottomcovers the home indicator when closed
Other utilities
- BendBox — a flexible layout widget
- Bezier — bezier curve utilities
Languages
Dart
40.2%
Swift
29.1%
Kotlin
18.4%
Java
5.2%
C++
3.1%
Other
4%