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game/ui/font.sx
2026-03-03 13:25:25 +02:00

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#import "modules/std.sx";
#import "ui/types.sx";
#import "ui/glyph_cache.sx";
// Global glyph cache pointer for views (Label, Button) to access
g_font : *GlyphCache = xx 0;
set_global_font :: (font: *GlyphCache) {
g_font = font;
}
// Convenience measurement function for views
measure_text :: (text: string, font_size: f32) -> Size {
if xx g_font == 0 {
// Fallback approximate measurement
scale := font_size / 16.0;
return Size.{ width = xx text.len * 8.0 * scale, height = font_size };
}
g_font.measure_text(text, font_size);
}