C imports (stb_image, stb_truetype) compiled via the embedded LLVM clang library now resolve bionic headers on Android. main.zig auto- fills target_config.sysroot with the NDK root (mirroring the iOS path that auto-fills the iOS SDK path); c_import.zig derives the bionic sysroot inside it and passes `--sysroot <ndk>/toolchains/llvm/prebuilt/<host>/sysroot` to the embedded clang. Android link branch in target.zig stops auto-appending entries from the collected `#library` / `#framework` lists. Most `#library` directives in the stdlib (`objc.sx`'s `objc :: #library "objc";`, frameworks set by uikit.sx, etc.) describe Apple-specific intent that's nonsensical on Android. Users opt into Android-side libs via `opts.add_link_flag(...)` in build.sx — same shape as how the iOS branch already lists frameworks in chess's configure_build. Verified end-to-end: chess game compiles for Android, packages into a debug-signed APK, installs and launches on Pixel 7 Pro. It crashes in UIRenderer.init because raw GL calls run before EGL is up — same architectural gap iOS bridges via the Metal GPU protocol. Next step is a GLES3 GPU impl or a lazy-init in UIRenderer. 86/86 regression tests + iOS-sim chess build clean.
24 KiB
24 KiB